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The project

VIRTUAL SENS: Virtual Reality in foreign languages for Special Education Needs Students in VET schools

Project number: 2022-2-RO01- KA210-VET-000100783

This project has been funded with the support of the European Commission. This publication reflects the views only of the author and the Commission cannot be held responsible for any use which may be made of the information contained therein.”


CREATIVE PROJECTS AND EVENTS (Romania) – www.creativepro.ro
UN-LAB (Italia) – www.un-lab.it

Main Objective

This project aims to empower VET sector foreign language and CLIL teachers with practical VR skills, emphasizing benefits for SEN students. The main goal is to innovate vocational education by introducing VR technology for a comprehensive and SEN-friendly foreign language teaching approach.

Specific objectives

  1. Raising awareness among foreign language and CLIL teachers in VET schools about the importance of innovative and inclusive teaching methodologies, fostering the development of new models.
  2. Providing basic practical skills and competences in VR usage to foreign language and CLIL teachers in VET schools in Italy and Romania, creating conducive learning environments for both typical and SEN students.
  3. Increasing access to digital tools and technologies in VET schools directly and indirectly involved in the project.

Target groups

The project primarily targets foreign language learners in the vocational education and training (VET) sector, as well as trainers from partner organizations. Indirect beneficiaries include SEN coordinators and experts from the VET sector and educational chain, foreign language teachers/trainers across all educational levels, students in upper secondary education with SEN, their families, and policy and decision makers.


1. Development of a manual titled „VR in the Foreign Language Classroom.”

2. Creation of a VR container comprising educational experiences.

3. Training for foreign language teachers focusing on Virtual Reality tools and students with Special Educational Needs (SEN).

In addition to these outcomes, the project expects to:

  1. Improve access to digital tools and technologies. Increase access to new methodologies aimed at enhancing the foreign language competences of all VET students and removing barriers to the foreign languages curriculum for students with SEN.
  2. Enhance the quality and effectiveness of services provided by partners.
  3. Enhance the skills and competences related to specific VR tools for professionals directly and indirectly involved in education.
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